TAA has some problem on UE Porjects
History buffer is one of the reason.
Anyway, I wanted to try running FSR 3 on my Mac before diving deep into TAA. FSR 3 is not currently supported on Mac.
There is lots of problems. So i fixed the issue then check the quality of FSR3 VS TAA.
You can get the codes from github
Also, I’m working on frame generation too.
| Antialiasing | Results |
|---|---|
| FSR3 | ![]() |
| TAA | ![]() |

