TAA has some problem on UE Porjects

History buffer is one of the reason.

Anyway, I wanted to try running FSR 3 on my Mac before diving deep into TAA. FSR 3 is not currently supported on Mac.

There is lots of problems. So i fixed the issue then check the quality of FSR3 VS TAA.

You can get the codes from github

Also, I’m working on frame generation too.

Antialiasing Results
FSR3 Markdown Image
TAA Markdown Image